Create race tracks the easy way
The most powerful track editing tool on the planet. Click and drag miles of road in minutes, on real-world terrain or generate using tools in just seconds.
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Ultrafast
Calculations run on background threads. Even on 50 km+ tracks, edits take milliseconds, so there is no waiting for the screen before your next change.
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Real-world data
Pull satellite imagery and height data from Google Maps to build accurate, beautiful landscapes of real places. 3rd party Plugins are available to capture Lidar data too.
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Export anywhere
Export to FBX for any 3D tool, or direct to Assetto Corsa, rFactor 2 or Richard Burns Rally so you can test in-game within minutes.
From editor to track day
Export direct to your favourite sim and test in-game within minutes, or to FBX for any 3D tool.
Assetto Corsa
Export your track straight to Assetto Corsa and test it in-game within minutes.
rFactor 2
Export your track straight to rFactor 2 and test it in-game within minutes.
Richard Burns Rally
Export your stage straight to Richard Burns Rally and test it in-game within minutes.
FBX
Export to FBX and take your track into any 3D tool that supports the format.
Everything you need to build a track
From the ground up: shape the landscape, lay the road, sculpt every cross-section and finish it with realistic materials. Then dress it with objects, walls and trackside furniture that stay attached to the world as it changes.
Adjust the track and the terrain follows in seconds. The road is cut into the terrain automatically, with boolean operations "eating" away the polygons beneath it, and objects, walls, string objects and start/finish positions reposition themselves when you change the ground beneath them.
Terrain
Build terrain from Google Maps imagery and height data, or sculpt and paint your own. Tracks are cut into the terrain automatically as you lay them down.
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Generation
Generate decals, bumps, objects, string objects and walls along your tracks in one go, with templates to reuse your favourite setups.
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Track Editing
Drag out miles of road in minutes. Track cutting, joining and automatic camber are handled for you, with heavy calculations running in the background.
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Cross-sections
Change road widths, angles and randomness in seconds, and create bumps, dips and gutters of any description.
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Blending
Materials, geometry and lighting are blended so road edges melt into the surrounding terrain, with optional terrain snap for roads that flow with the hills.
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Materials
Drag and drop materials between sections, position them with gizmos, and use specular, bump, add and multiply maps for realistic surfaces.
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Objects
Place objects from a growing library. Parent-child relationships add automated variety, collision meshes and level-of-detail models.
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Walls
Drag walls out across the landscape. They rise and fall with the terrain and track, and adjust automatically when either is edited.
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String Objects
Draw strings of objects such as bollards and blocks, then move them around the landscape. They follow the terrain as it is edited.
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Start / Finish
Place pit lanes, start/finish lines and timing gates directly on the track.
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Decals
Lay decals over the road and terrain to add markings, skid marks, patches and other fine detail.
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Cameras
Generate trackside cameras around the whole lap in one click, with varied heights, offsets and zoom for broadcast-style replays.
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Pacenotes
Add pacenotes along rally stages so co-drivers can call the corners, crests and hazards ahead.
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Lights
Light up the track, pits and scenery for dusk and night racing.
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Expansive worlds
Start with more than 1,300 km² of terrain and expand it whenever you need room for longer tracks or scenery.
Learn moreReal-world landscapes
Race Track Builder taps into Google Maps to retrieve imagery and height data, producing accurate, beautiful landscapes on which to lay out your vision of the perfect race track. Add more detail to the terrain and RTB retrieves the extra height data automatically.
Prefer to build from scratch? Create your own mountains with the built-in terrain tools. Use the built-in materials, tap into a growing library of expansion packs, or make your own textures.
Share content on the Steam Workshop
The RTB community creates extra content that anyone can subscribe to, download and use in their own projects. Package your textures, materials and objects as an XPack and share it through the Workshop Uploader. Subscribers receive your updates automatically.
Coming next
RTB is a work in progress, with plenty more features in the pipeline. Updates are free.
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Track Attachment
String Objects, Walls and Decals can be attached to Tracks so moving the Track will also move those obejcts
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Terrain Textures
Define shapes and outlines in the terrain, and map different textures to them. Great for Sand Traps. Automatically create Water.
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Road Lines
Automatically add lines to roads.
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More XPack content
Expansion packs with more textures, materials, objects, string objects and cross-section definitions, plus a better object interface.
Available now on Steam
Start building your perfect race track today. Updates are freely available.