Eastern Creek circuit being laid out on real-world terrain in Race Track Builder
Available now on Steam

Create race tracks the easy way

The most powerful track editing tool on the planet. Click and drag miles of road in minutes, on real-world terrain or generate using tools in just seconds.

  • Ultrafast

    Calculations run on background threads. Even on 50 km+ tracks, edits take milliseconds, so there is no waiting for the screen before your next change.

  • Real-world data

    Pull satellite imagery and height data from Google Maps to build accurate, beautiful landscapes of real places. 3rd party Plugins are available to capture Lidar data too.

  • Export anywhere

    Export to FBX for any 3D tool, or direct to Assetto Corsa, rFactor 2 or Richard Burns Rally so you can test in-game within minutes.

Export

From editor to track day

Export direct to your favourite sim and test in-game within minutes, or to FBX for any 3D tool.

A track exported to Assetto Corsa
Direct export

Assetto Corsa

Export your track straight to Assetto Corsa and test it in-game within minutes.

A track exported to rFactor 2
Direct export

rFactor 2

Export your track straight to rFactor 2 and test it in-game within minutes.

A gravel rally stage with the Richard Burns Rally surface physics editor open
Direct export

Richard Burns Rally

Export your stage straight to Richard Burns Rally and test it in-game within minutes.

Track and terrain geometry ready for export to FBX
Any 3D tool

FBX

Export to FBX and take your track into any 3D tool that supports the format.

Features

Everything you need to build a track

From the ground up: shape the landscape, lay the road, sculpt every cross-section and finish it with realistic materials. Then dress it with objects, walls and trackside furniture that stay attached to the world as it changes.

Adjust the track and the terrain follows in seconds. The road is cut into the terrain automatically, with boolean operations "eating" away the polygons beneath it, and objects, walls, string objects and start/finish positions reposition themselves when you change the ground beneath them.

Alpine terrain generated from Google Maps data
Real-world or hand-crafted landscapes

Terrain

Build terrain from Google Maps imagery and height data, or sculpt and paint your own. Tracks are cut into the terrain automatically as you lay them down.

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Trees and fencing generated along a track, with the Generate window open
Dress a whole track in seconds

Generation

Generate decals, bumps, objects, string objects and walls along your tracks in one go, with templates to reuse your favourite setups.

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A track being cut into the terrain
Fast, powerful and automatic

Track Editing

Drag out miles of road in minutes. Track cutting, joining and automatic camber are handled for you, with heavy calculations running in the background.

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Editing the cross-section points of a track
Shape every metre of road

Cross-sections

Change road widths, angles and randomness in seconds, and create bumps, dips and gutters of any description.

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Two roads merging at an intersection, blended into grassy terrain
Roads that belong in the landscape

Blending

Materials, geometry and lighting are blended so road edges melt into the surrounding terrain, with optional terrain snap for roads that flow with the hills.

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Track materials applied to a road surface
Realistic textures, easy editing

Materials

Drag and drop materials between sections, position them with gizmos, and use specular, bump, add and multiply maps for realistic surfaces.

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Tyre stacks, cones and a gazebo placed around a track
Dress the scene

Objects

Place objects from a growing library. Parent-child relationships add automated variety, collision meshes and level-of-detail models.

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Concrete barriers, painted walls and catch fencing following the terrain beside a track
Barriers that follow the ground

Walls

Drag walls out across the landscape. They rise and fall with the terrain and track, and adjust automatically when either is edited.

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A row of pit garages built as a string object from start, pattern and end pieces
Bollards, blocks and more

String Objects

Draw strings of objects such as bollards and blocks, then move them around the landscape. They follow the terrain as it is edited.

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Pit lane and starting grid paths laid out beside the pit garages
Pit lanes and timing

Start / Finish

Place pit lanes, start/finish lines and timing gates directly on the track.

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Burnout skid marks and a chequered start line laid as decals on the road
Detail on every surface

Decals

Lay decals over the road and terrain to add markings, skid marks, patches and other fine detail.

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A trackside camera and its view frustum beside the track, with the Generate Cameras window open
Frame the action

Cameras

Generate trackside cameras around the whole lap in one click, with varied heights, offsets and zoom for broadcast-style replays.

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Pacenote markers placed along a forest rally stage, with the pacenote palette across the top
Call every corner

Pacenotes

Add pacenotes along rally stages so co-drivers can call the corners, crests and hazards ahead.

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Spotlights lighting a dirt road at night, with each light’s cone outlined
Racing after dark

Lights

Light up the track, pits and scenery for dusk and night racing.

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A vast mountain range generated from real-world height data
Room for the longest tracks

Expansive worlds

Start with more than 1,300 km² of terrain and expand it whenever you need room for longer tracks or scenery.

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Terrain

Real-world landscapes

Race Track Builder taps into Google Maps to retrieve imagery and height data, producing accurate, beautiful landscapes on which to lay out your vision of the perfect race track. Add more detail to the terrain and RTB retrieves the extra height data automatically.

Prefer to build from scratch? Create your own mountains with the built-in terrain tools. Use the built-in materials, tap into a growing library of expansion packs, or make your own textures.

More about terrain →

Pikes Peak recreated from Google Maps data in Race Track Builder
Community

Share content on the Steam Workshop

The RTB community creates extra content that anyone can subscribe to, download and use in their own projects. Package your textures, materials and objects as an XPack and share it through the Workshop Uploader. Subscribers receive your updates automatically.

The RTB Workshop Uploader tool
Roadmap

Coming next

RTB is a work in progress, with plenty more features in the pipeline. Updates are free.

  1. Track Attachment

    String Objects, Walls and Decals can be attached to Tracks so moving the Track will also move those obejcts

  2. Terrain Textures

    Define shapes and outlines in the terrain, and map different textures to them. Great for Sand Traps. Automatically create Water.

  3. Road Lines

    Automatically add lines to roads.

  4. More XPack content

    Expansion packs with more textures, materials, objects, string objects and cross-section definitions, plus a better object interface.

Available now on Steam

Start building your perfect race track today. Updates are freely available.

Buy on Steam